Walkthroughs
See-all walkthroughs with commentary (lots and lots of spoilers!!!)
“The Little Princess”: chapter
Opening Scene, Part 1
Opening Scene, Part 2
Opening Scene, Part 3, Butterfly Symbolism?
Part 1, Bus Stop
Part 2, Wendy Drawing
Part 3, The Well
Part 4a, Rickety Shed
Part 4b, Rickety Shed
Part 4c, Rickety Shed
Part 5a, Front Gate
Part 5b, Front gate
Part 6a, Side Gate
Part 6b, Side Gate
Part 7a, Rear Gate
Part 7b, Rear Gate
Part 7c, Rear Gate
Part 8, Side Gate Again
Part 9, Chalk Drawing
Part 10, Cages
Part 11a, Front Yard
Part 12, Hoffman’s Portrait (in the Foyer)
Part 13, Hallway
Part 14. Reception Room: Stray Dog Gobbles Hoffman In Hoffman’s Portrait
Part 15, Reception Room: Dish Cupboard
Part 16, Reception Room: Ghost Story Aspects?
Part 17: The Airship Salon is the Reception Room Transformed
Part 18: Headmaster’s Room, Aquarium
Part 19: Headmaster’s Room: Hoffman’s Diary and “March-ness”
Part 20: Headmaster’s Room Transformations in the Airship
Part 21: Broken Walls
Part 22: Headmaster’s Closet, Headmaster’s Room, and an Interesting Suitcase
Part 23a: Hallway, Floor Drawings
Part 23b: Hallway, Floor Drawings (unified theory)
Part 24: Airship Transformations of the Closet Room
Part 25: Closet Room: The Drawing on the Mirror
Part 26: To the Inner Court
Part 27: To the Filth Room
Part 28a: The Filth Room
Part 28b: The Filth Room
Part 29: The Filth Room: Rubbish Bin
Part 30a: The Filth Room: Jennifer Doll
Part 30b: The Filth Room: Jennifer Doll (continued)
~
“The Gingerbread House” chapter
Part 1: Arrival in the Rose Garden
Part 2: The Language of Flowers
Part 3: The Walled Garden
Part 4: The Chained Gate
Part 5: The Mailbox
Part 6: Mysterious Ropes
Part 7a: Bucket Knight
Part 7b: Bucket Knight
Part 7c: Bucket Knight
Part 8: Items on the Ground Between Bucket Knight and Rubbish Bin
Part 9a: Jennifer Outside at the Cellar Window
Part 9b: Jennifer Outside at the Cellar Window
Part 9c: Jennifer Outside at the Cellar Window
~
“Rag Princess Sews” chapter
Part 1: The Poster at the Gift Box, and the Sickroom
Part 2: The Library and Meg
Part 3: The Salon and Eleanor


Entries (RSS)
i love you
i love you so much i think aput you evre day i wich to be you i love youuuuuuuuuuuuuuuuuuuuuuuuuuu!
Welcome, kaoleen!
Thank you for recognizing my lovableness, lol.
hi i`m from jerusalem palestine and i`m 10 years old and u?
I pretty much stick to focusing on Rule of Rose on this blog, rather than talking about myself.
Have you played Rule of Rose? What did you think of it?
yes i did its a very nice game and i love it so much but couldn`t finish it
Why couldn’t you finish it?
I just started playing.. And I must say PokerNemesis you did a very fine job!
Quick question, you being so devoted into this game.. does it make your mind think in a different way?
Welcome, CandyMilk!
The complexity of the story has required me to have to think very carefully, not only in order to try to comprehend the story clearly, but also in order to describe my theories about it in such a way that someone else can understand what I’m thinking. The idea that one game-event, such as Jennifer falling backwards into the coffin, is simultaneously the telling of two stories—first, a dream-story (that we see as the obvious story of the game), and second, the hidden story of Jennifer’s forgotten past, the pieces of which are used to construct the dream-story—is quite a difficult idea to get a handle on. And one could say that things are even more complicated than that. One could say that the game-story is a dream-story, that occurs in the mode of a story told by Gregory, built from pieces of the story of Jennifer’s forgotten past! It is like the box within a box within a box, of the “Bird of Happiness” chapter!
Another different way to think, for me, was to deliberately use the principles of story-telling in order to try to solve a mystery. When I was a kid I used to try to solve the mystery of mystery novels before the hero (or heroine) of the novel solved it in the novel. But I thought that I was just trying to think like a detective, rather than thinking like a story-teller (but perhaps I actually was thinking like a storyteller even then, without realizing it). With Rule of Rose, it is very obvious to me that there are differences between trying to solve a real-life mystery (thinking like a detective) and a literary mystery (thinking like a story-teller).
Hi! I’m an Italian girl, fan of Rule Of Rose(so sry for my bad english).
I love that site, i’m “rule of rose” addicted ^.^
I’ve just find out one thing:
While i was playing, I got one thing in mind:
Once, in a movie, somebody say ” a rose(the flower) means “REMEMBER”.
And in “gingerbread house” chapter, when they say the promise, wendy gives to Jennifer a pin with a rose!
In the game, Jennifer has to remember her past, ecc…
I don’t know, maybe it’s just a coincidence^^
Oh, and sorry again for my bad english guys
Welcome, NunYbizArrE!
You can find some aspects of the meaning of roses discussed in the following blog-post (and comments):
See-all Walkthrough, with Commentary: “The Gingerbread House” Chapter (Part 2): The Language of Flowers
But there are other aspects too. One might add how “roses” are almost always featured in shoujo-genre manga cover-art and shoujo-genre anime opening animations… something which has led me to argue in favor of the idea that Rule of Rose, with its emphasis on roses, is very much expecting to appeal to players who are girls.
hey, do any of you know how to unlike the octopus clothing in the game?
S!-Dízzlє☆! wrote:
Lower the edges of your mouth?
Welcome, S!-Dízzlє☆!
Sorry about teasing you…I couldn’t resist.
You need to obtain the October ticket in a previous game, complete and save the completed game, and start your new game from that save, to unlock the octopus costume.
You can find the October ticket in the “Once Upon A Time” chapter, in the Cell of Remorse, on the table to the left as you enter.
XDD OMG… It’s been so long since you made a humorous post. It never ceases to amuse me.
Can someone PLEASE explain to me the story?!?! ive played it, but i reallllly dont understand the plot or trhe story line…
Megan:
The story is plastered all over this blog, so you’ve come to the right place.
I think it would be easier to help you out if you mentioned what part of the story you needed explained and what you understood. There’s a lot of ground to cover about the story. Even PN’s not touched on ALL of it yet. (He’s still working on the walkthroughs and this is like his 21st month of it!)
So which parts did you not understand?
Welcome, Megan!
Megan asks:
The story of Rule of Rose is one that, the more you know about it, the less you want to try to summarize it. It isn’t even easy to explain, without writing at great length, why the story resists summarizing. It is really more work than I want to invest into a comment-post, but I am thinking that I might write a blot-post (or several) on the topic, as you have already gotten me thinking about it.
Megan asked:
The following blog-post begins a series of blog-posts that, taken together, will be an attempt to explain my reluctance to try to explain the Rule of Rose story by way of some sort of summary:
Why I Am Reluctant to Summarize the Story of Rule of Rose (Part 1)
~
Hi everyone,
greetings PokerNemesis, your work is simply amazing and you look really brilliant.
I’m 20, and italian.
I didn’t play the game, but I’ve followed the whole story through videos on youtube, internet schedules and your blog.
I’m here especially to say (as a trivia
) that I’m a so-called writer, and I wrote months ago a poem which I’ve entitled ‘the shade in the orphanage’ (at the time I didn’t know about RoR).
Now, I’m going to write a novel about a story similar (inspirated to, someway) the RoR plot, but most of anything about the ’suggestions’ of the game.
It’s going to be titled ‘The St. Raphael diaries’, and is setted in an orphanage.
It will be focused mostly on mental illnesses (every orphan has some mental problem).
Well, I thought it could be nice to let you know
I’ll try to partecipate, if I could.
Welcome, Eden!!
Thanks for the kind words of appreciation!
I wish you success with “The St. Raphael Diaries”.
I frequently encourage people to “think like an author” as they think about the mysteries of Rule of Rose, so I hope you will be able to participate in discussions about the game’s story.
Thank you, I think the final result will be quite disturbing, but nice ^_^
I’ll try for sure.. Just hope I won’t commit any mistakes with my english
(I found a really nice myspace layout of RoR just a few minutes ago.. yay!)
is there is a movie for rule of rose if there not plezzzz creait a film of rule of rose jost loke ror i will bee happy evrey one will be happy pleeeeeeeeeezzzz and but it on youtube plezzzzzzzzzzzzzzzzzzzzzz
There is no movie for Rule of Rose and it doesn’t look like there will be one.
The Youtube is going to have cutscenes and walkthroughs from the game. Probably not much else.
ooooooooooooh im soooosooooo sad it will be a great movie but its ok il survive
can’t seem to get out of the bird of happiness, i really hate entering doors. i like puzzles though, could someone give me a walkthrough on the bird of happiness chapter? thanks.
IMO that chapter is most annoying and uninteresting (especially that ”attic” area full of imps. Its hell!) Just rush it XD
Firstly you need to go in the restroom on One Clover Door area. Secondly you have to go in room n.26 and enter those numbers (doesn’t matter if you don’t do the searching puzzle) :
Paper Of Kingdom – 834
Paper of Chart – 124
Paper Of Family – 112
Couple To Divorce – 275
Next chapter
Grandpaf wrote:
Except that one doesn’t see Martha (in Clara’s cabin) if you don’t do the search, and I think that what is going on with Martha is an extremely important story-element. There are other things of interest that can be found by exploring too, but missing seeing Martha is a huge thing to miss, in my opinion.
Yeah, Sorry I forgot Martha’s body…
I’ve always wondered why Martha was in Clara’s cabin…
Cori asks:
Perhaps it was just that it was a conveniently nearby room in which to detain Martha after she was attacked by the orphans. Martha was likely attacked, I think, near the top of the stairs which ascend from the main Hall in the orphanage. And I think that Clara’s bedroom was, in the orphanage, the Filth Room (which isn’t far from that stairway.
See my blog-posts:
Was the Filth Room Clara’s Bedroom?
The Mysteries of Clara’s Cabin (Part 2): Martha’s Death
Grandpaf wrote
The use of the word “body” makes it sound as if we find Martha dead, which isn’t the case. She is still moving when we find her. This speaks to the mixed-up time sequence of some important events in Rule of Rose.
well rule of rose for me its the best game and im karoleen i was 10 but now im 12 thnxxx
It’s A Trap
I find the game a little DISTURBING but some what fun and the look it has is totally awesome.
It’s A Trap and since I have finished the game I have found that the games real theme is UNDERAGE LESBIANISM and VIOLENCE INVOLVING CHILDREN, oh one more that teachers/headmasters CAN BE CHILD MOLESTERS. Makes sense now the story why Jennifer is such a bad girl. WHAT A WASTE OF MY TIME!!!!!!!! Gonna stick to “Shin Megami Tensei” a very brillant man with the games he creates and they take longer too. AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH. I am so angry this was what everybody at gamestop told me was so awesome this game sucked. The people on this site who helped me find out this game sucks were awesome and I am sorry that it wasn’t my CUP O TEA.
@AdmiralAckbar,
Whether or not any of the girls depicted in this game are truly “lesbians” in their mentality is, I think, unclear. We all tend to use “labels” to try to understand people, but sometimes “labels” can hinder understanding too. As a male, I can only view girl-girl friendships from the outside, but it certainly has always seemed to me that close girlfriends tend to be rather more intimate mentally, emotionally, and physically than is the case with most males and their best friends. Add to that the deprivation of parental love suffered by orphans, and I think it is not surprising at all if the orphan girls of our story look to find some sort of love among their peers. Children naturally need and seek love in their lives. And Mr. Hoffman has complicated the issue by injecting a sexual “charge” into the atmosphere.
It’s A Trap
Thank you very much for helping me correct a thought. I should not have stated that the games main theme was underage lesbianism, but a strong love for a friend and the feeling of one being rejected by said close friend. Remarkable!!! The game was alright. Just got really frustrated with the end.
Hi, i’m from Indonesia. This game ROR was not so popular in my country. I noticed it from a lots of forums that mentioned abouy one of the best horror games. For me, this game was nothing to be called a horror game, it was more like a psychological game that had a strong story and yet had a little dark or mysterical past. And I was just finished it this morning at about 1.30 AM. It is a good game afterall ^^
To help me know or digest the story, can you explain to me about the ending? I read a lots of comments about the ending, and they all talked about the orphanage being an airplane was because it was a memory of Jenifer about her parent who died because of an airplane crash. I mean, how can we/they tell???
And then who the hell is Joshua and Mr. Gregory? Did he become insane since his son died or what? And why was he called stray dog? Why was he acted like one though?! @_@
Was the game happen to Jennifer or it was just a dream or sowhatever? Like she saw the ghost of Wendy who guided her back to the orphanage etc etc.
Why mermaid, why pigs, why rats, and goats? Anyone?? And who the hell was the wretched imps??
And the last, WAS BROWN DEAD ???
I’m very appreciate if someone can help me trough this. Thanks a bunch!
Welcome, bepi!
My blog is not about me being the guy who can explain everything in Rule of Rose, so much as it is a place where I try to piece together clues from the game into theories that might explain what the authors secretly had in mind.
For example:
bepi wrote:
Jennifer had been a passenger on the airship that crashed (during which crash her parents were killed). So it makes sense that if Jennifer’s dreaming mind is creating the airship that we see in the game, then that memory plays some part, at least, in how Jennifer’s mind creates the appearance of the airship.
But there are more clues than that to consider.
The orphans had, according to a newspaper article we can find, attended the inaugural ceremony of an airship (prior to Jennifer’s arrival at the orphanage). Jennifer tells us that that the orphans “played airship” while she was at the orphanage. If this means that the orphans imagined that the orphanage was actually an airship in their “play” then this might well be more of a reason why the airship that we see is the orphanage transformed.
Another potential clue comes from the official (Atlus) Rule of Rose website, which talks of a tale in which “people who are eaten [by stray dogs] are confined to a zeppelin in the sky and can never leave.” If the empty clothes of children, that we see in the yard during the Stray Dog boss-battle, signify that Jennifer thinks of the dead orphans as having been gobbled up by Stray Dog, then the airship-world may have the significance—in Jennifer’s mind—of being the realm of the dead, a place where she can reconnect with the dead: which may explain why Jennifer travels to the airship-world (at the end of the first chapter in the game) inside of a coffin.
Whew i guess i wasn’t sharp enough. I didn’t notice anything about inagural ceremony of an airship for Jennifer arrival, nothing about zappelin too.
I think the difference about the good end and the bad end is only about memory of Brown. Plus, we were expected to know more about the truth of the story (which I don’t). The good end is like a memory of her past after she was dreaming or really done all the adventure. But I think Jennifer was more like a..hallucinating. In the end, I guess, Brown was dead! T_T
I think we can be as certain as we can be with anything in Rule of Rose that Brown was indeed dead. There’s Wendy’s obvious dislike of Brown, her and the other orphans’ relatively casual attitude towards killing, the whole scene where she’s told that Brown has been killed on Wendy’s order and Jen attacks her for it (which, judging from Jennifer’s transformation into her younger self, is possibly the only non-distorted scene in the game), the whole ‘best friend buried alive’ theme, how Brown is one of only three characters present in the final chapter and the other two are definitely dead…there are probably a plethora of other bits of evidence that I’m forgetting at the moment, but you get the idea.
@bepi
It is easy to miss documents and comments important to figuring out Rule of Rose. I suggest you read the following blog-posts to fill in the gaps (all located on my Important Resources page:
1. “Once Upon A Time” in Jennifer’s Own Words
This is a compilation of all of Jennifer’s statements about her formerly-forgotten-past in the chapter where she has finally regained all of her memories. The letters and diary entries of this chapter are not included here, however. Look for these in the appropriate document-based-time-line.
~
~
2. Document-based Time-line: Before Jennifer Arrived at the Orphanage
This post has all of the dated documents of the game (letters, diary entries, newspaper articles) that relate to the time-period before Jennifer started living at the orphanage. The documents are arranged in chronological order so as to give a reliable framework for a time-line of events.
~
~
3. Document-based Time-line: After Jennifer Arrived at the Orphanage
This post has all of the dated documents of the game (letters, diary entries, newspaper articles) that relate to the time-period during which Jennifer was living at the orphanage. The documents are arranged in chronological order so as to give a reliable framework for a time-line of events.
~
~
4. Documents of “The Goat Sisters” Chapter
This post has all of the documents to be found in “The Goat Sisters” chapter of Rule of Rose, except for “The Goat Sisters” storybook itself.
Wooooow @_@ Feel like I want to play it one more time, but I think there’s no fun to play it again. So much to discuss, this game has