Posts Tagged “BucketKnight”

What does it mean that we find a Bucket Knight located at Gregory’s house?

I think it indicates that the Bucket Knight locations that we see in the game, before the “Once Upon A Time” chapter, do not necessarily indicate true Bucket Knight locations from Jennifer’s forgotten past.


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In Part 7a, I proposed that Jennifer is the “Prince” in Bucket Knight’s clue, but might also be the “Princess” in the second sentence, whereas Wendy was the “Princess” in the rest of the clue.

This is undoubtedly more awkward than just giving all “Princess” references to Wendy. Can’t we do that instead?

Let’s look at the first two sentences of Bucket Knight’s clue again:

…If memory serves me correctly, you coming here is the result of a trick played on you by your memories.

Or is it the mistake of a sad Princess who cannot come to terms with tragedy?

What does it mean to say that Jennifer “coming here” is “the mistake” of Wendy. Relating this mistake to Wendy being unable to “come to terms with tragedy“? Can we come up with a good explanation?

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Let’s change direction and go back to the Bucket Knight now.

Pressing “x” near Bucket Knight results in Bucket Knight saying (in text, not vocally):

Poor, helpless, unlucky girl, tell me your tale.

This request from Bucket Knight doesn’t fully make sense to me, as Jennifer never actually responds by telling a tale. Perhaps we are to imagine that Jennifer—unseen by us—describes what has been happening to her and this is all summed up for us—without boring us with an actual re-telling—by the “Ask for clues” button press?

I suspect that many players do not ask for clues at every opportunity in the game, thinking that this is merely a “help” feature for when one has a problem. But we will clearly see in this chapter that the “Ask for clues” feature is actually part of the story-telling that occurs in the Rule of Rose game.

Using the “Ask for clues” feature gives us Bucket Knight’s clue:

…If memory serves me correctly, you coming here is the result of a trick played on you by your memories.

Or is it the mistake of a sad Princess who cannot come to terms with tragedy?

The meeting of the Prince and Princess… That was the cause of it all.

Listen to and accept the Princess’s feelings… That’s your only clue.

I find this “clue” to be quite difficult to interpret. Does the word “Princess” refer to the same person throughout the entire clue, or is the “Princess” of the second sentence Jennifer rather than Wendy?

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Moving into the Hallway from the foyer, a cut-scene is triggered showing Wendy-as-Joshua running up the stairs.

We hear several children’s voices laughing.

There is a text narration: “The unlucky girl felt the chilling gaze of many eyes upon her… Yet, she was all alone.

Move to the door to Jennifer’s left. Press “x” to open it. The door opens, but a boy wearing a bag on head slams the door shut and Jenifer gives a little scream. I think that there may be an animal face drawn on the bag that the boy is wearing, but I can’t make out what kind of animal with certainty. There seem to be 4 black circles on the bag. The lower two black circles are eye-holes, I think. The upper two black circles may represent ears (as if the animal might be a rodent or a bear).

Now move Jennifer near the plant in the alcove to the right of the door. Press “x” and we see a close-up of the plant and the subtitle appears: The plants are covered with dust.

I believe that the above subtitle gives us another clue that we are seeing the orphanage at a time after Hoffman and Martha have disapppeared. If Martha and Hoffman were still around, somebody would be keeping this plant in the main hallway (a plant that visitors might see before they enter the Reception Room) dusted off.

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Pressing “x” a couple of times next to the wooden pillar, we are given the following game-text:

“A slip of paper is tied to the dog collar. It’s a slip of paper with “BOARDING PASS” and a picture of a fish on it.”

The boarding pass has “BOARDING PASS” written on it with the “R” and the “N” written backwards. There is a stub to the boarding pass with “RED CRAYON ARISTOCRATS” written on it. The “fish” pictured on the pass has a gondola attached beneath it like a blimp or a zeppelin-style airship. For more on the relationship between the airship and the fish, see my blog-post “Wendy’s Drawings (Part 2): The Koi Airship

Pressing “x” a couple more times, we are given the following game-text:

“The name “Brown” is on the dog collar.”

Immediately after Jennifer receives these two items, we hear Wendy-as-Joshua laughing and then Brown making a sound.
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The idea that Jennifer sacrificed Brown is not at all obvious from any of the cut-scenes, or game-play scenes that we encounter in the Rule of Rose game.

In “The Funeral” chapter of Rule of Rose, Brown is there with Jennifer and Wendy in the inner courtyard until Jennifer reads “The Funeral” storybook. Then Jennifer is alone in the courtyard.

It is from text that the idea surfaces.

The story of “The Funeral” storybook suggests that Jennifer sacrificed Brown:

Once upon a time, a girl found a hole in the ground in the yard.
The Little People came out and told her the news.
Today is the day of her funeral.
If you don’t like it, then you must sacrifice your friend.
Who wants to be buried alive?
So the girl did what she had to, and buried her best friend.
Well, I wouldn’t want to be her best friend!

But is there any additional evidence from the game that confirms that Jennifer sacrificed Brown?

There is.

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At the end of “The Gingerbread House” chapter of Rule of Rose, a part of the clue that Bucket Knight gives to Jennifer is:

…the feelings of the man you betrayed linger. With his instrument of justice stolen, you’ve denied him even death.

What has been “stolen” in “The Gingerbread House” chapter is Gregory’s pistol.

Jennifer and Wendy exchanged the following letters prior to Jennifer’s escape from Gregory’s cellar room:

10 December

From J to W

Thank you Wendy.

I want to fly away from this room and run with you in the fields…

But the man is so lonely, so sad. I can’t just leave him alone.

(“Once Upon a Time”, Sickroom, by the lamp)


9 January

From W to J

…Oh my poor kind prince.

You’re worried because that man sometimes seems crazy, right? Well don’t worry. I know where he hides that awful thing of his. So let’s run away together. You can leave it all to me. Everything will be all right.

(“Gingerbread House” Cellar Bedroom, cradle?)

The “awful thing” is Gregory’s pistol, and Wendy takes this pistol from Gregory’s house as she and Jennifer sneak away.

But why should Gregory’s pistol be referred to as “his instrument of justice“?

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How is it that a player of the Rule of Rose game is supposed to figure out that Jennifer needs to give the gun to Gregory in order to get the good ending?

Game-players wouldn’t normally think that they are supposed to intentionally arm a “boss” with a weapon in the midst of a boss-battle, rather than kill that “boss”.

And from the standpoint of the story itself, why would a young girl-child choose to give a loaded gun to a man who is acting crazy, who has just slaughtered all of her friends, and who has been spending the past few minutes trying very hard to murder her?

Why did the makers of Rule of Rose choose to design the game so that the way to get the good ending is to have Jennifer give the gun to Gregory (Stray Dog)?

I think that there are two clues in the game by which game-players (and Jennifer) are supposed to know to give the gun to Gregory. If you know of any others, please let me know in the comments.

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A possible influence of Lewis Carroll’s Through the Looking-Glass, and What Alice Found There (1871) upon the Rule of Rose story is the idea of character transformations. I wanted to wait to bring this up until I had written some posts on the hypothesis that there are transformations of orphans into imps in the Rule of Rose story. Those posts have now been written, and you can read about the hypothesis that there are transformations of orphans into imps in my posts “The Imps Mystery, and Orphans-wearing-bags (part 1)” and “The Imps Mystery, and Orphans-wearing-bags (part 2)“.

In chapters 10-12 of Through the Looking-Glass, and What Alice Found There, we learn that the Red Queen, on the fantasy-world side of the looking-glass, was the black kitten (Kitty) on the real-world side of the mirror. And in chapter 12 we learn that Alice suspects the white kitten (Snowdrop) was the white queen, and suspects the mother-cat (Dinah) might have been Humpty Dumpty.

A difference in the way that these character transformations are handled in the two stories is that, in the Lewis Carroll work, the cat and kittens are never seen as cat and kittens on the other side of the looking-glass. In Rule of Rose, however, orphans are seen sometimes as themselves and sometimes as imps on the “other side”.

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This is the complete collection what Jennifer herself says (excluding what is written in documents) in the “Once Upon a Time” (January) chapter of Rule of Rose.

This collection includes five of Jennifer’s memories/comments that were omitted in the GameFAQs game-script faq written by TheSinnerChrono. I marked these with “####” to make them easier to find (for readers only interested in these).

This post does not contain commentaries by me (unless some of my descriptive comments count as being commentary).

If anyone finds anything I missed, or any mistakes I’ve made, please let me know in the comments. Thanks!

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